The freemium / microtransaction model just needs one more currency type-something that is slow to acquire, but you can buy it with cash, that directly translates into gacha or something similar, and can be easily converted to other currency types. There are a ton of game design reasons why those different currency types exist, rather than using a single currency type. No microtransactions-you purchase the game and play it until you are satisfied. That’s 8 different currency types, the way I count it. Hades has obol, darkness, gems, chthonic keys, ambrosia, titan’s blood, diamonds, and nectar. Take a look at games like Hades or Control. You can also have certain currency types tied to key parts of the game’s progression. If you make multiple currency types, which are difficult / inefficient to exchange for each other, it encourages people to interact with more portions of the game. If you have one currency type, you can come up with a dominant strategy that maximizes production of that particular currency type. In a sense, games are often about managing resources. Multiple currency types are a key part of freemium / microtransaction games, but there are other reasons to have multiple currency types, and it’s becoming more and more common across all types of games.
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